Last week the new DLC for Dishonored, The Knife of Dunwall brought us back into this plagued world but everything is different now. From the perspective of the one we once hated, the legendary assassin Daud is now the protagonist and surprisingly, he even talks! With new features, abilities, settings, and more you get the much needed new content for Dishonored. Check out our review of the PC version.
When I was at PAX East this year I went hands on with the DLC briefly and just since I didn't want to take up too much time, I kept trying to rush through areas. I thought I'd pull off crazy jumps and blink midair to ledges, because come on, that's always awesome. Soon I learned that Arkane Studios behind Dishonored took a whole new approach to the game with this DLC. While in every assassin game we play, we like to take a stealthy approach, Arkane makes that difficult certainly.
The Master Assassin Known as Daud
PAX East aside, between the three missions you'll really have to play it like an assassin if you want to get a low chaos rating. In Dishonored I recall it being rather easy to get through missions with low chaos, while on occasion I'd get high chaos because of a stupid moment and a stupid save. We all know the dreaded poor save moments, fortunately Dishonored has tons of auto-saves! Anyway, now that you're not Corvo anymore and you're the infamous Daud, you're expected to keep your reputation up. People will notice when you start killing everyone in sight, because that's not you.
An ability you may have used often in the campaign, Dark Vision, is now in a new form as Void Gaze in the DLC. As Daud you're going to have this ability on just about 24/7 to the point that you wish you could. Now that you don't have The Heart, you'll use Void Gaze to see runes, bone charms, see in the dark, and follow patrols. If you plan to get through missions stealthily, you'll get plenty time out of Dishonored learning paths and loading those saves. But this isn't to say that you can't go rambo and start using new weapons like the wristbow or the vaporizing arc mine.
While we're on the note of new abilities, the good ol' blink ability has been tweaked to be even more useful. If Daud is going to be the master assassin he is and use black magic, he might as well do it right. If you've played the Dishonored campaign or ever heard of the teleporting ability in other games, blink, then you'll know how it works. You can blink short distances to get around and take those routes around guards. Well to change things up, Arkane made it so if you hold down the blink button without moving at all, time freezes. It allows you to look around and pull off some really neat jump blinks. At first it'll feel very unnatural and difficult to get used to, but when you do, it'll become an even more useful tool.
Another new ability at Daud's disposal is being able to summon assasins. If you're going to have a band of assassins under you, then why not use them? For moments when you need a helping hand or want someone out of the picture, you can summon one of your assassins. Depending on whether you want them to defend an area briefly and defeat guards nearby or to assassinate a specific person, they'll attempt to get the job done. It's worth noting that while they're assassins, they are also effected by the environment. Assassins are affected by the Wall of Light and can be electrified and/or be eaten alive by rats.
What's the story all about and woah, he talks?
Now hey, what's the story, what's going on, we're Daud, that's just about all I've said so far. While the story of The Knife of Dunwall takes place alongside Corvo, you only see Corvo once and that's about it. Future additions of the DLC may bring spoilers, but for now, fear not. As the DLC starts out, you'll witness a cinematic from the point of view of Daud in which he assassinates Jessamine Kaldwin, the Empress. Throughout the story unlike Corvo, Daud has a voice narrating certain events and speaking with people on occasion. Michael Madsen's (Reservoir Dogs) rugged voice fits Daud well you'll learn fast.
Now that you've assasinated the empress and kidnapped her daughter, Emily, where to? The Outsider of course who sends us off with the name, Delilah, whom we don't know. Our friendly, best student, and second in command, Billie Lurk follows us everywhere we go. Sporradically appearing out of thin air to say hello, give us intel, and help us on our quest to discover whom Delilah is. Without getting into spoilers, your main mission is to find out more about Delilah and in the process you'll come across a few familiar areas. But for the most part, you'll have tons of new content to toy around with while keeping in that dark plague ridden atmoshpere.
The Route is Still Yours to Choose
Last year when I reviewed Dishonored, the biggest thing I thought was neat was the variety of paths to take. Arkane Studios continuously up to release put emphasis on being able to take whatever route you want. You could go through a sewer, through the main entrance, through a door on the third story of the building, encouraging freedom to do whatever. For the most part, Arkane pulled through yet again with this in mind. What I like about this too though is that they always give you the choice of handling situations how you want. Depending on your chaos rating at the end, it'll affect the end, but regardless, it's up to you how each scenario ends. It's not only about the physical route you take.
With all that said, if you have Dishonored and enjoyed the game, buy The Knife of Dunwall and continue the story. This is the extra content you've been waiting for and it won't disappoint you. One more thing, watch out for the Butchers, those guys have whale oil powered buzz-saws that are also basically mini-guns. The buzz-saw isn't that bad, but when you're far from the Butcher and they start shooting you, well, it's bad!