You had to know it was coming at some point if you played through the main story of Mass Effect 3. And I have to assume if you’re playing the DLC you’ve played through the main story. Think back, there was a point where Aria did a favor for you while talking about how she had been ousted from the Omega space station. People like Aria don’t let favors go un-repaid and what does she want more than getting Omega back under her control? Not much. So you had to know at some point you’d be on the hook to help her get back there, and here we are, with the Omega DLC pack.
"Someday, and that day may never come, I’ll call upon you to do a service for me."
Omega makes for a great battlefield. There is no shortage of action packed combat in this expansion pack. In fact, that’s really the only thing the pack has going for it. Throughout the main story I was always intrigued by Aria. It always seemed like there was a ton of potential there to flesh her out. She had a well-balanced attitude between cocky and aloof. There was a sense of “don’t jack with this woman, she’s more powerful than she lets on.” So when the scene in the main story played out and it was revealed she had been ousted from Omega and was doing me a favor, I had a hunch we’d be spending more time with her down the road. I had high hopes that this would lead to her character being expanded upon and fleshed out. Unfortunately Bioware seems to have ditched the narrativestructure that made the ME franchise so great and replaced it with a pure action game in this DLC pack. Aria is given next to no extra depth, in fact, in a lot of ways she comes off as even more shallow than she did before. The other characters introduced in this DLC pack receive so little screen time that they’re just forgettable, even though they had some great story-line and personality potential.
All in all it is just hard to believe this is part of the Mass Effect franchise. It is just so different from everything that made the franchise great. Every time you get a glimpse of a potential chance to go back to the tried and true formula, you’re let down. The relationship between Area and Nyreen? Huge potential there for some classic ME storytelling and personality building. Nada. Interaction between Sheppard and Aria? Non-existent unless you count Aria’s constant F-Bomb dropping during combat. Making decisions that affect the outcome and change the universe? Nope, don’t count on it this time around. Hell, after you finish you can’t even go back to Omega. The whole DLC seems to take place in a vacuum having no effect on the rest of the ‘verse and leaving nothing changed when you’re finished. You don’t even have the use of your regular crew.
So really, all you have is the combat. It’s really hard to justify the purchase of this DLC based on that combat alone, especially given that combat isn’t particularly what made the fans of the franchise love it so much to start with. Overall, I’d wait to catch this one on sale if you just have to pick it up, as paying a discounted price for it may lessen the overall level of disappointment.