GoldenEye 007 was released in 2010, a much anticipated game that was updated and re-imagined for the Nintendo Wii. It had a lot to live up to, due to the legacy of the original GoldenEye on the Nintendo 64 being viewed as one of the best shooter games ever. This year, GoldenEye 007:Reloaded will be released for the Xbox360 and PS3 Move. Due out this fall, I had a hands-on preview of it at an Activision media event at PAX 2011
The game is not just a port of the Wii version but completely reworked from the ground up on a new engine for the Xbox and PS3, making full use of their hardware and HD graphic capabilities. Since I handle console controllers like all my fingers were thumbs, I opted for the PS3 Move version which used the Sharp Shooter accessory so I was handling the controllers like a rifle, waving the gunsight all over the screen until I was shown where the aim-assist button was. ABS, the rep called it. I’d never heard that term applied to a shooter before, but understood what it meant from racing games.
It’s always easier to play a game when you’ve watched it a couple times and have a Dev coaching you. “Look for an automatic weapon now.” “Reload!” “Oh, pick that up! It has a low-light sight.” I will say however, that once I got a feel for the controls, I was drawn into the “Bond” feel of the game in the scenario played. Unlike say Call of Duty, you always feel like a spy as you navigate your way around as you’re not always in the thick of action. You have a main objective, but there are side “quests” like firefights that don’t involve you. You can sneak around, run and gun your way through, or even assist in clearing out a nest of gunners. With three weapons I could switch out and melee for silently dispatching lone guards, I worked my way around until I reached the bunker and got myself totally lost and nauseous with trying to run around enclosed spaces.
I’m a bit of a Bond fan, and I must say that the game managed to impart the feel that this was GoldenEye, not one of the other films. While the story has been updated and re-imagined and it’s Daniel Craig as the iconic James Bond instead of Pierce Brosnan, the realistic environments and sound – the distant voices of Russian soldiers – in the scenario that we played retained enough to make it an immersive experience, and there would be more of the same, I was promised. All the characters, memorable scenes and cinematic moments would be in the game. “Including getting into a tank and intercepting the train?” I wanted to know, but “no spoilers” was the laughing answer.
To provide replayability in the game, GoldenEye 007:Reloaded features difficulty levels where enemy AI can be chosen as well as Mi6 Ops Missions which are set in different environments of the game. This mode allows players to set the degree of AI and also a number of other details to complete Assault, Elimination, Stealth and Defense objectives. This is similar to Call of Duty specialist mode, I was told. There is also a four-player split-screen mode as well as online 16 player matches available on the respective networks.
From what I saw and experienced, and from the reactions of other games media participants that tried the game, it’s an immersive experience and does look and feel quite amazingly realistic.