Arriving at a small booth for the indie title Mist of Stagnation the couple developers on the scene were very hyper to get into discussing everything there was to know. Mist of Stagnation is a multiplayer FPS with a twist on it bringing into play RTS elements in development by Osiris Studios. The best way to learn anything about the game was of course to get hands on.
The map I was on was Airbridge in which it had a BioShock feel to it, which Peter Orzell; a developer on Mist of Stagnation told me it actually takes place around the same time period. On Airbridge we were fighting across several giant flying Zeppelins. Before getting into anything complicated I hopped in and started shooting any guy I would come across. Several times I managed to fall off and die, but I began to get the hang of it after my first play through. Jumping between the ships was a challenge.
The mode we were playing was a domination between five different capture points. The way to win basically followed a ticket system in which you'd get tickets for having capture points under your control, while lose tickets if you die. You can get a general idea of who is winning by watching what points are captured, but you can't see an actual score saying hey they're about to lose or you're getting wrecked. They made implement something allowing the player to know, but at this stage there's nothing.
Let's get into the RTS elements of Mist of Stagnation. By capturing points it'll help you get more resources for your team. The PAX Prime build apparently only had one form of resources, as they removed the other type for some unknown reason. Another thing to keep in mind was morale which the Commander could use to give temporary buffs like extra speed or heal the team.
As opposed to many other shooters where you'd buy your weapons, earn your loadout, or hop into the round with your gear, it doesn't work that way. There's a large mechanical suit you can hop into very similar to the Big Daddy in the BioShock franchise. This suit can only be used by one person at a time, by hopping int it you become the team's Commander. The Commander can wander around and has a buzz saw allowing for them to only use melee. So if you're the Commander either hide behind your team mates, stay behind the front line, or catch enemies in close quarters. The Commander can pop up a tech tree menu which let's them choose what weapons to research for players on the team to use. Each weapon requires a certain amount of resources and then your team will have the weapon in their possession. You won't have to purchase the weapon, select it, or anything of that nature. One other feature the Commander has allows for them to point out capture points to focus on.
Osiris Studios gets kudos for trying to innovate in the FPS market, but I'm not sure how well it'll do. Certain things definitely need tweaking at this stage and they do have a bit of a way to go, so I'm sure it can still measure to be a neat title when you're not sure what to do. The developers were taking whatever feedback they heard and noting it for future changes I noticed which is always good. After a few matches I quickly realized the grenade launcher was extremely overpowered and fortunately so did they! Another feature worth noting is the ADS on weapons seemed rather strange. It was either too far away from the screen that it was barely effective and you'd be better off hip firing. It was too difficult to see through in my opinion.
Mist of Stagnation is currently on Steam Greenlight, so make sure to head on over to their page and see if it's worth your vote. Osiris Studios will also be taking the Kickstarter route when their project goes live on September 16th.