Last week at E3 I had a hands on preview of Wolfenstein: The New Order. In Wolfenstein You assume the role of Captain William “BJ” Blazkowicz. BJ is an American Spy that has spent the last 16 years in a coma. BJ awakes in the year 1960 to a world that is nothing like he remembered. When BJ lost consciousness in 1946 the Allied nations were pressing the advantage on the Axis. Now everything is ruled by the Nazis iron fist.
Wolfenstein: The New Order is not a sequel to any of the previous Wolfenstein games. It is a reimagining of that universe. It only makes sense that in a world where everything from movies, to cars are being rebooted we would see a reboot of this seminal FPS. I asked one of the developers on hand what the main aspect of the new Wolfenstein they thought would draw people to the game and she responded with nostalgia. She explained how this is a game that people grew up with and it meant a lot to them.
The development team prefers to think of Wolfenstein: The New Order as a First Person Action Adventure Game, and not just a First Person Shooter. However, The New Order does have a number of throw backs to some of the original FPS games. One of which is the importance of pick ups. Unlike some of new games to the genre, in Wolfenstein your health does not regenerate. You will have to hunt out and find health drops to regenerate your life.
Even though Wolfenstein draws from its past to ensure a successful future it is still willing to add new features to the game. One of which is adding an increased importance on cover and concealment. This is accomplished through the leaning system. You will be required to learn how to use this system in short order or the first sub boss will make quick work out of you. You will find obstacles strewn across the battle field that you can take cover behind. Once you are safe from enemy fire you can lean your head and shoulders out from your hiding spot and return fire at your target.
I really enjoyed the look and feel of the game. The reimagined 1960’s technology with a Nazi twist had an interesting gothic look to it. Batman would feel right at home in this universe. The game has enough content that an experience FPS player should get about 8 to 10 hours of play time. Someone new to shooters should get in the neighborhood of 15. It also has 5 different difficulty levels increasing the level of replayability. I asked the developer on hand if there were any plans for DLC and she said she couldn’t answer that. I asked if she didn’t know or couldn’t tell me what the plans was and she made it seem as she just wasn’t sure if they had any planned or not. Wolfenstein: The New Order is due out in Q4 2013 on PS3, Xbox 360, and the PC with a suggested retail price of $59.99 USD.